Ragdoll‑based office brawler. Core programmer for physics, joints, and interaction systems.
Suhyun Jeon
aka rk / rkrwk
Game dev • Data viz • Creative tech. I build playful, physics‑driven experiences and data‑rich visuals. Currently exploring reliable, human‑centered AI and tight moment‑to‑moment game feel.
Projects
Playful stock‑trading sandbox with margin/short logic, receipts, and market events.
Tableau + Python analysis of 120 years of champions with interactive dashboards.
Colab pipeline trained on 6.4M Steam reviews; fast text classifier + report.
Skills
Engines & Frameworks
Languages
Data & AI
Audio & Tools
Experience
- Implemented active ragdoll, IK, and physics‑driven combat.
- Built tutorial/event systems and economy mechanics.
- Produced investor‑style stock analyses and interactive dashboards.
- Explored reliability of generative AI across domains.
About
Short bio goes here. What you care about, how you approach problems, the kinds of teams you like, and what you’re looking for next.
Get in touch
For opportunities, collaborations, or just to say hi — reach me at [email protected].