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Suhyun Jeon

aka rk / rkrwk

Game dev • Data viz • Creative tech. I build playful, physics‑driven experiences and data‑rich visuals. Currently exploring reliable, human‑centered AI and tight moment‑to‑moment game feel.

Projects

9 to Fight

Ragdoll‑based office brawler. Core programmer for physics, joints, and interaction systems.

Unity Configurable Joints Multiplayer
Candy Stock Market Sim

Playful stock‑trading sandbox with margin/short logic, receipts, and market events.

Unity Economy Simulation
Australian Open Viz 🎾📊

Tableau + Python analysis of 120 years of champions with interactive dashboards.

Tableau Python Pandas
Steam Review Sentiment 🧠💬

Colab pipeline trained on 6.4M Steam reviews; fast text classifier + report.

NLP scikit‑learn Colab

Skills

Engines & Frameworks

Unity (C#) React Tailwind shadcn/ui

Languages

C# Python JavaScript / TypeScript

Data & AI

Pandas scikit‑learn Tableau Colab

Audio & Tools

FMOD Git Cinemachine

Experience

Game Programming Lead · UTS – Just Hit Play 2025
  • Implemented active ragdoll, IK, and physics‑driven combat.
  • Built tutorial/event systems and economy mechanics.
Data Visualisation Student · UTS 2025
  • Produced investor‑style stock analyses and interactive dashboards.
  • Explored reliability of generative AI across domains.

About

Short bio goes here. What you care about, how you approach problems, the kinds of teams you like, and what you’re looking for next.

Get in touch

For opportunities, collaborations, or just to say hi — reach me at [email protected].